Sponsored By

NVIDIA Announces Quadro DCC

NVIDIA has rolled out Quadro DCC, its professional graphics solution for real-time character animation, next-generation game development, and visual effects production. T...

Game Developer, Staff

May 16, 2001

1 Min Read
Game Developer logo in a gray background | Game Developer

NVIDIA has rolled out Quadro DCC, its professional graphics solution for real-time character animation, next-generation game development, and visual effects production. This new solution from NVIDIA features built-in support for programmable vertex shader and programmable pixel shader technology, for real-time rendering of a virtually infinite palette of special effects in digital content creation software, such as 3ds max 4. ELSA will sell the Quadro DCC as the ELSA GLoria DCC exclusively through Discreet's network of 3ds max resellers. The Quadro DCC is a workstation graphics-processing unit (GPU) featuring NVIDIA's nfiniteFX engine that gives developers the ability to program a virtually infinite number of special effects and customs looks, and review the results instantaneously. Instead of having to choose from the same hard-coded palette of effects resulting in a generic look and feel, artists can now specify personalized combinations of graphics operations to create their own custom effects while receiving feedback on the changes they have made in real time. The NVIDIA Quadro DCC enables current-generation professional modeling and animation environments like 3ds max 4 to exploit programmable vertex and pixel shaders. The Quadro DCC utilizes NVIDIA's ELSA MAXtreme application driver that improves 3ds max performance and adds key enhancements to the 3ds max scene-rendering window. Quadro DCC includes performance tuning for DirectX and OpenGL professional applications, OpenGL overlay support, performance optimizations for AMD- and Intel-based workstation configurations, advanced back-buffered memory management, and certification support for professional applications. The Quadro DCC is also fully compliant with both DirectX 8.1 and the OpenGL 1.2 Installable Client Driver.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like