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Nocturnal Entertainment Australia has announced the release of Catapult v1.41, the first non-beta release of its 2D game development system for the Game Boy Advance.

Cat...

Simon Carless, Blogger

October 19, 2004

1 Min Read

Nocturnal Entertainment Australia has announced the release of Catapult v1.41, the first non-beta release of its 2D game development system for the Game Boy Advance. Catapult uses a custom language that is designed around the GBA hardware, and includes an editor, emulator, debugger and an integrated toolset. Catapult currently supports all Windows platforms, with a Mac OS X version ready by the end of the year. The product may be particularly relevant for education use, with the Melbourne International College (MIC) recently integrating Catapult into its IT based courses, allowing students to produce games playable on the Game Boy Advance within a 10 week course. New features for this version of Catapult include full integration of the CSL (Catapult Standard Library), a new integrated Image Editor, an improved Music Editor, and real-time clock support. The company also intends to release a Nintendo DS version of Catapult some time in 2005.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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