Sponsored By

Nintendo Launches WiiWare Service In Japan

Nintendo has officially launched its WiiWare service in Japan, with originally-developed digitally downloadable titles including Final Fantasy: Crystal Chronicles - My Life as King and Dr. Mario and Pokemon titles mixing with lower-pr

Leigh Alexander, Contributor

March 25, 2008

1 Min Read

Nintendo has officially launched its WiiWare service in Japan, and a total of nine out of eleven previously-revealed titles are now available on the service - which offers originally-developed digitally downloadable titles. Initial pricing has also been revealed for the first available titles, ranging from the equivalent of $5 to $15. The least expensive of these is Angels Solitaire, which is priced at 500 Wii Points. In Japan, this is the equivalent of ¥500 ($4.86) and in the U.S. would be $5.00 exactly – although there is no guarantee that Wii Point prices will be identical in the West. The other games listed for the launch include Okiraku Ping Pong at 500 Wii Points ($5), Hudson’s 2D shoot ‘em-up Star Soldier R at 800 Wii Points ($8), Saku Saku Animal Panic at 1,000 Wii Points ($10) and Scrabble style board game Kotoba no Puzzle Mojipittan at 1,000 Wii Points ($10). Puzzle game Lonpos is also priced at 1,000 Wii Points ($10), as are key Nintendo franchise titles Pokemon Ranch Channel (pictured) and Dr Mario & Saikin Bokumetsu. The most expensive game is Square Enix’s Final Fantasy: Crystal Chronicles - My Life as King. At 1,500 Wii Points ($15), it is the most expensive download of any kind so far available on the Wii. Although the line-up of initial titles is likely to vary considerably from that in Japan, a North American launch for the service is scheduled for May, with several Western developers, including the previously reported WayForward Technologies and previously interviewed Frontier Developments supporting the service.

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like