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Nintendo: New Super Mario Bros. Wii Reaches 2M Units Sold

Although New Super Mario Bros. Wii was reported as having sold 1.39 million units in November according to NPD, Nintendo says the game

Chris Remo, Blogger

December 10, 2009

1 Min Read

Although New Super Mario Bros. Wii was reported as having sold 1.39 million units in November according to NPD, publisher Nintendo says the game has already exceeded 2 million units sold, including its internal December figures. Wii, the game's host system, sold 1.25 million units in November, which according to Nintendo makes it "the fastest-selling home console to surpass an installed base of 23 million." And combined sales of Nintendo DS and DSi portable systems broke Nintendo's own record of handheld system sales in November, set last year by the same system (minus the DSi version) with 1.57 million units sold in the month. Along with those holiday season-focused stats, Nintendo released updated year-to-date sales for its top-selling games, claiming that six of 2009's top-selling titles were Nintendo-published games. Wii Fit tops that Nintendo list with more than 3.5 million units sold so far in calendar 2009, but comes in second place when taking all publishers' games into account -- edged out in a single month by Call of Duty: Modern Warfare 2's sterling performance. In addition, the company highlighted Wii Sports Resort (2.4 million), Mario Kart Wii (2.2 million), Wii Play (2.1 million), and Pokemon Platinum Version (1.9 million). Wii Fit Plus didn't qualify for the top 10, but Nintendo noted that it has sold 1.1 million units this year. "Nintendo products top Amazon.com’s Most Wished For and Most Gifted lists for video games, and Wii remains at or near the top of the most-searched for video game terms on Yahoo!" asserted Nintendo of America sales and marketing VP Cammie Dunaway. "As families and friends gather for the holidays, Nintendo games offer the best shared experiences."

About the Author(s)

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

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