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Nintendo Confirms Brain Age For U.S. Release

Nintendo has officially confirmed the U.S. release of the first two titles in its Brain Training series for the Nintendo DS, to debut this April and May, following...

Simon Carless, Blogger

January 30, 2006

1 Min Read

Nintendo has officially confirmed the U.S. release of the first two titles in its Brain Training series for the Nintendo DS, to debut this April and May, following significant Japanese success for the series. The Brain Training series, inspired by the work of Professor Ryuta Kawashima, a prominent Japanese neuroscientist, has already proved a notable DS system-seller in Japan, with over a million units shipped of at least one of the games in the series. The series also shows continuing sales far above comparative titles, with many older consumers or non-gamers buying the handheld simply to play the game series, and Nintendo is clearly hoping to repeat this success in the West. Officially revealed is a April 17 release date for Brain Age: Train Your Brain in Minutes a Day (known as Brain Training in Japan), which presents players with a series of short mental brain-training challenges that incorporate word memorization, counting and reading. The Western versions of the series have also added sudoku number puzzles, which have become extremely popular features in newspapers around the country, and especially in Europe. In addition, second title Big Brain Academy will launch on May 30, and offers players 15 fun activities that test their brain powers in areas like logic, memory, math and analysis. Up to eight people can play with a single game card, and each activity takes less than a minute to complete. "Young or old, everyone looks for ways to get a mental edge," commented Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "Our brain-training series, led by Brain Age, builds on the popularity of word and number puzzles and acts as a treadmill for the mind."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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