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New Version of CodeWarrior for Playstation 2 Adds Multi-Core Debugging

Metrowerks has updated its CodeWarrior for Playstation 2 development tool set, which now provides developers with a multi-core debugger to help speed development time. Co...

Game Developer, Staff

January 18, 2001

1 Min Read

Metrowerks has updated its CodeWarrior for Playstation 2 development tool set, which now provides developers with a multi-core debugger to help speed development time. CodeWarrior for Playatation 2, Version 2.5 includes multi-core, multi-processor debugging, support for video streaming and audio/peripherals, and an interface for art package plug-ins. Also included is an improved Integrated Development Environment (IDE) specifically enhanced for game designers.

CodeWarrior for Playstation 2, Version 2.5 provides debugging support for the Input-Output Processor (IOP) and the Vector Processing Units (VU), as well as compiler support for the IOP. With CodeWarrior, Playstation 2 developers can debug the VU microcode, the IOP's memory and the Emotion Engine's (EE) processor within one debugging interface.

For artists and developers, Metrowerks has added CWComUtil, a COM-based server interface for art package plug-in clients supporting the leading 3D authoring tools suites, as well as custom authoring tools. The read/write memory feature in CWComUtil allows a developer to set up a command-line or menu-driven interface that allows artists to change aspects of their executable -- such as characters, scenes or background -- without having to download the entire executable after every change. With minimal effort, the developer sets up the interface, and then the artist takes over.

The new IDE provides the same CodeWarrior interface developers are used to, with more powerful features. Some of the new features include: improved Find dialog/engine search; user pref/window layout that can be saved; import/export of window panels to Web-based format; and find-and-compare operation on project folders during builds.

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