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NaturalMotion To Launch Euphoria Real-Time Anim Technology

UK game tool firm NaturalMotion, the developers of 3D animation technology based on Dynamic Motion Synthesis (DMS), have announced Euphoria, a run-time animation technolo...

Simon Carless, Blogger

March 13, 2006

1 Min Read

UK game tool firm NaturalMotion, the developers of 3D animation technology based on Dynamic Motion Synthesis (DMS), have announced Euphoria, a run-time animation technology for game play and development on next-generation platforms, including PlayStation 3, Xbox 360 and PC. This tool follows up on the previously released Endorphin, a non-real-time animation-centric version of the same technology, Based on NaturalMotion’s DMS technology, Euphoria uses the CPUs of next-generation platforms to synthesize interactive animations on the fly, using fast simulations of the game character’s actual motor control, muscles and biomechanics. “Euphoria enables a whole new level of interactivity and realism during game play,” said Torsten Reil, CEO of NaturalMotion. “Every time Euphoria synthesizes what happens on the screen you know that no player has seen it before... These unique game moments are what next-generation games are all about.” Endorphin, the previous non-real-time version of the same tool, was used by film and game companies such as Giant Killer Robots, CIS Hollywood, The Mill, Sony Computer Entertainment, Namco and Moving Picture Company. According to the company, Euphoria is currently being integrated into multiple, as yet un-named next-generation game titles, and is available through NaturalMotion’s co-development program. NaturalMotion will show Euphoria behind closed doors at the 2006 Game Developers Conference (GDC).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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