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NaturalMotion's Morpheme 1.2 Adds Wii Support

Animation software developer NaturalMotion has announced the latest version of Morpheme, its animation middleware, which adds support for Nintendo’s Wii along with new fu...

Leigh Alexander, Contributor

October 11, 2007

1 Min Read
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Animation software developer NaturalMotion has announced the latest version of Morpheme, its animation middleware, which adds support for Nintendo’s Wii along with new functionality and features for its components, Morpheme:Runtime and Morpheme:Connect. Morpheme allows developers to author and preview blends, blend trees and transition graphs in real time. In addition to Wii, Morpheme is also available on PlayStation 3, Xbox 360 and PC, and is licensed by companies including BioWare, Firefly, and Red 5 Studios. In the latest version, enhancements have been made to Morpheme:Runtime's runtime compression, as well as its SPU support for PlayStation 3. New to Morpheme:Connect is collaborative network editing through referencing, reusable sub-networks, enhanced copy and paste functionality, and a new flexible layout manager. Says NaturalMotion CEO Torsten Reil, “Support for Nintendo’s Wii console was a natural extension of the morpheme product offering. Wii is enjoying tremendous popularity, and we believe Morpheme can help developers further expand on the new gaming experiences that the platform has opened up.”

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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