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NaturalMotion Endorphin Chosen For Tekken 5

Oxford, UK-based NaturalMotion Ltd. has announced that Namco Japan has chosen its real-time character animation middleware Endorphin to help create its upcoming arcade/co...

Simon Carless, Blogger

October 8, 2004

1 Min Read

Oxford, UK-based NaturalMotion Ltd. has announced that Namco Japan has chosen its real-time character animation middleware Endorphin to help create its upcoming arcade/console title Tekken 5. Endorphin uses AI and dynamics simulation to create 3D character animation in real-time, thus accelerating 3D animation pipelines in games and visual effect studios. Among other things, endorphin allows game developers to simulate towards desired endposes, thus creating seamless transitions between the resultant animation clips. Announced game-related customers for the Endorphin software include Sony Europe, Sony America, Namco, Rainbow Studios, and movie SFX customers include Moving Picture Company and Uncharted Territory. The technology was recently used for the battle scenes in the Warner Bros. movie Troy.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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