Daily news, dev blogs, and stories from Game Developer straight to your inbox
Namco Blames Wii For Declining Arcade Business
Namco Bandai has announced that the company has been forced to cut its full year profit forecast by 38 percent and close 50 to 60 of its amusement arcades, blaming the success of the Wii for continued problems with its coin-op business in Japan.
February 7, 2008
1 Min Read
Officials from Namco Bandai have announced that the company has been forced to cut its full year profit forecast by 38 percent to ¥16.5 billion ($155.4m), blaming the success of the Wii for continued problems with its arcade business. The company has revealed that it is to close between 50 and 60 of its amusement arcades because of declining profits, roughly 20 percent of its total operations. Although the arcade business has been in decline for decades worldwide Namco has blamed the sudden rapid decrease in business on the Wii, as well as rising oil prices. "A lot of the types of games that people played at an arcade can now be done at home," said spokesman Yuji Machida in a Reuters report. “Many Japanese kids got a Wii last year, particularly over the holiday season, and it seems as if much of their pocket money is now being saved to buy more hardware or software for the console.” Coin-op machine manufacture and the running of amusement arcades continues to be a significant part of many major Japanese publishers’ businesses. However, with the fall in custom Sega Sammy Holdings recently announced plans to close around 100 of its arcades, while yesterday Capcom revealed that its own arcade business had adversely impacted its most recent financial results.
About the Author(s)
David Jenkins ([email protected]) is a freelance writer and journalist working in the UK. As well as being a regular news contributor to Gamasutra.com, he also writes for newsstand magazines Cube, Games TM and Edge, in addition to working for companies including BBC Worldwide, Disney, Amazon and Telewest.
You May Also Like
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Rod Humble and King Choi illustrate the ambition of Life By YouSep 22, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox