Sponsored By

modo 3D Modeling Platform Used In 'The Ant Bully'

Independent technology company Luxology announced that DNA Productions used modo, a leading subdivision surface and polygonal 3D modeling platform, as one of its main mod...

Jason Dobson, Blogger

July 28, 2006

1 Min Read
Game Developer logo in a gray background | Game Developer

Independent technology company Luxology announced that DNA Productions used modo, a leading subdivision surface and polygonal 3D modeling platform, as one of its main modeling tools for the recently release digitally animated feature film, 'The Ant Bully.' DNA used the software to model a majority of the film's environmental features, as well as plants, houses, and cars. modo is 3D modeling, painting and rendering software designed to accelerate the creation of high quality models, associated color and normal maps, and ultra high-quality renderings. modo's modern workflow and toolset deliver enhanced productivity for 3D artists working in film visual effects, game development, video production, graphic arts and design visualization. “DNA used modo for the first time with “The Ant Bully” and we were amazed that we were able to hit the ground running with this new tool,” said David Santiago, visual effects supervisor for DNA. “When artists see modo in action for the first time, the comment from everyone is usually, 'WOW, the interface is awesome!' The user interface can be as complex or as streamlined as you want it to be, which really improves workflow and saves time overall.” “modo was perfect for this film because it is great at handling both hard surfaces and organics,” said Aaron Steadman, lead environment modeler for DNA. “modo has many of the tools we needed, especially edges.” He added: “It was brilliant to be able to manipulate edges and use all the edge-related tools. The Bridge tool was especially nice to have for the detailed ant colony structures, and Tube and Sketch Extrude were great for making vines and winding roots. We also found lots of other features and little things in modo periodically that got us jazzed about using it.”

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like