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Mobile: First GestureTek-Enabled Game 3D Tilt-a-World Released

Developer and publisher Super Happy Fun Fun has announced that 3D Tilt-a-World, the first game to utilize GestureTek's EyeMobile Engine technology which enables developers to use a phone's camera for motion-controlled gaming, is now available on Ve

November 5, 2006

1 Min Read
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Author: by Justin Davis, Modojo.com

Developer and publisher Super Happy Fun Fun has announced that 3D Tilt-a-World, the first game to utilize GestureTek's EyeMobile Engine technology which enables developers to use a phone's camera for motion-controlled gaming, is now available on Verizon VCAST mobile phones. 3D Tilt-a-World offers several polygonal mazes for gamers to roll their ball through, not unlike Sega's Super Monkey Ball franchise or GarageGames' Marble Blast Ultra. It has been selected by Qualcomm as a finalist in the "Best Up and Coming Application" category for the BREW 2006 Developer Awards, as well as nominated for the 2006 International Mobile Gaming Awards. The GestureTek Video Gesture Control technology has also been licensed to Microsoft for use with the Xbox Live Vision Camera, and SCEA's EyeToy. The technology is purely a software solution - there are no gyros or additional hardware required. “GestureTek’s EyeMobile engine technology provides the type of novel hook that drives popular, casual game titles,” said Mark Stephen Pierce, CEO of Super Happy Fun Fun, and 3D Tilt-a-World’s designer. “Having a simple, accessible and unique feature that sparks initial interest and is intuitive and central to the action of the title is a real win and helped us stand out among other mobile 3D offerings. Disruptive control technologies like EyeMobile will be the driving force behind the more popular games in the coming years.”

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