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June 6, 2006
1 Min Read
Microsoft has released the latest version of its Xbox 360 dashboard upgrade in a simultaneous worldwide rollout, following an announcement of its much-awaited features, including background downloading, earlier in May. One of the most important new additions is a new download manager, which allows for up to six downloads to be queued and prioritized, while allowing users to continue to use the Xbox 360 dashboard, play music or even games. As an added benefit, if gamers engage in multiplayer gameplay while downloads are in process, the new background download manager will automatically pause the download queue until the multiplayer session is complete, ensuring a continuously optimal gameplay experience. Other changes include the addition of fast forward and rewind functions to all new Marketplace videos, improved data retrieval for CD album names and tracks, and the ability to automatically resume playback of a DVD from where it was last stopped. It is also now possible to set the console’s default start-up to the dashboard and not a game, if a disc is present in the drive when it powers up. A new “idle” indicator has been added to user’s friend lists, as well as the option to have separate gamer pictures for friends and strangers. The update does not require a hard drive, but is instead flashed to the Xbox 360’s internal hardware - the full list of additional features is available at the official Xbox website.
About the Author(s)
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.
He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.
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