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Microsoft Partners With Limelight Networks For Xbox Live

Microsoft has announced a partnership with Limelight Networks as the official 'content delivery network' for Xbox Live.

Limelight already provides content delivery, sto...

Simon Carless, Blogger

May 2, 2005

1 Min Read

Microsoft has announced a partnership with Limelight Networks as the official 'content delivery network' for Xbox Live. Limelight already provides content delivery, storage and hosting for Valve's Steam digital download network and Infinium's forthcoming Phantom console, as well as music services including BuyMusic.com, Musicmatch, and Real Networks The terms of the agreement, according to Limelight, will be to help give "millions of gamers unprecedented online access to games, content and downloads from Microsoft and leading game developers directly via Xbox Live." Although the current Xbox Live service includes some significant downloads, including the Xbox Live Arcade service, it seems likely that this announcement will also include next-gen Xbox Live, since "on-demand games and other multimedia content" are also prominently cited in the announcement, and Microsoft's Game Developers Conference keynote hinted at music services and other more fully-fledged digital downloads via Xbox Live. Nathan Raciborski, chief network architect for Limelight Networks, commented on this announcement: "Microsoft's planned content and audience size presented massive performance and scalability requirements for this project. Our technology, distributed infrastructure, and proven delivery performance made Limelight the clear choice for delivery of high-speed downloads of Xbox Live content to a large and growing community of subscribers."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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