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Meqon Makes Free Time-Limited Physics SDK Available

Due to popular demand, Meqon AB, creators of game dynamics middleware is making a free, time-limited version of its advanced Software Development Kit available to the dev...

Simon Carless

March 31, 2005

1 Min Read

Due to popular demand, Meqon AB, creators of game dynamics middleware is making a free, time-limited version of its advanced Software Development Kit available to the development community at large for the next 30 days. At the 2005 Game Developers Conference in San Francisco, Meqon provided developers with a complete, time-limited version of their SDK, which allows development studios full access to the Meqon Game Dynamics System. The company is therefore extending its offer and making the SDK available to developers worldwide. Until the end of April, game developers can download the SDK directly from the Meqon website. It is a complete working version of the Meqon software with a 30 day license from the date of download. Jonas Lindqvist, the chief executive officer of Meqon, said, “The response from development studios during the Game Developers Conference and in the past couple of weeks, has been terrific. We had intended to pass this version of our software onto those people we met during the show, but requests have been coming in ever since the show ended. We're delighted that our technology has struck such a cord with the development community and we're very pleased to make the SDK available to studios worldwide.”

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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