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Meqon Brings Physics SDK To Xbox

Officials from Swedish middleware creators Meqon Research have announced that the company has become a registered middleware supplier for the Xbox, with the release of a ...

David Jenkins, Blogger

December 22, 2004

1 Min Read

Officials from Swedish middleware creators Meqon Research have announced that the company has become a registered middleware supplier for the Xbox, with the release of a new version of the Meqon Game Dynamics Software Development Kit (SDK), joining the company's existing PC and PlayStation 2 releases. The SDK offers developers the chance to include an off the shelf real-world physics engine into their titles. Meqon’s technology specializes in realistically modeled human and animal bodies, as well as vehicle handling, fluid dynamics and full object interaction. Companies already using Meqon's physics middleware include 3D Realms, who has licensed the software for the currently in development Duke Nukem Forever, and Cenega Publishing's use of Meqon's middleware in the PC action adventure title Shade: Wrath of Angels.

About the Author(s)

David Jenkins

Blogger

David Jenkins ([email protected]) is a freelance writer and journalist working in the UK. As well as being a regular news contributor to Gamasutra.com, he also writes for newsstand magazines Cube, Games TM and Edge, in addition to working for companies including BBC Worldwide, Disney, Amazon and Telewest.

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