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Maxon Announces BodyPaint 3D for Softimage|XSI

Maxon has announced the immediate availability of a new plug-in that connects its renowned 3D painting program, BodyPaint 3D to Softimage|XSI. Now the unique 3D painting ...

Simon Carless, Blogger

March 9, 2005

1 Min Read

Maxon has announced the immediate availability of a new plug-in that connects its renowned 3D painting program, BodyPaint 3D to Softimage|XSI. Now the unique 3D painting features of Maxon's Hollywood-proven tool are available to all users of the latest generation of Softimage|XSI. Maxon's BodyPaint 3D boasts a fully integrated UV editor, artistic paint tools (including full support for layered PSD files) and the revolutionary RayBrush mode, which allows the user to paint in a raytraced view in three dimensions. Last, but not least, a fast and flexible projection painting mode has been available in the package since Release 2. "Maxon's BodyPaint 3D is one of the most powerful tools available to artists today. Now, by using BodyPaint and Softimage|XSI together, 3D modelers have even more flexibility to create complex, articulated texture maps", said Gareth Morgan, senior product manager for Softimage. "XSI Artists can be confident that they can continue using the industry-leading BodyPaint 3D with our powerful animation software." The Softimage|XSI plug-in is available for Windows only and requires BodyPaint 3D Release 2 or higher and Softimage|XSI Release 4 Foundation or Advanced . The plug-in can be downloaded for free from Maxon's website.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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