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Massive Announces In-Game Video Ads, Software Upgrade

In-game advertising company Massive Incorporated has announced that it has now launched full-motion video and audio ads as part of its in-game ad network. These advertise...

Simon Carless, Blogger

July 25, 2005

1 Min Read
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In-game advertising company Massive Incorporated has announced that it has now launched full-motion video and audio ads as part of its in-game ad network. These advertisements, included in the free-to-play version of Funcom's PC MMO Anarchy Online, have initially been booked from advertisers Panasonic and UK television station Channel 4. The video and audio ads start playing on in-game billboards, plasma screens or other appropriate locations when gamers enter select areas or zones within the game, and can be used to dynamically deliver television equivalent 15-second advertising spots as well as audio messaging into the game environment. In making this announcement, Massive has taken care to note that, according to the company, the video and audio ads only appear in locations selected and approved by the game's creative developers, and "do not interfere with game play, functionality or bandwidth." "Delivering dynamic, video and audio creative to the gaming audience represents a true milestone in the evolution of video games as an advertising medium," commented Mitch Davis, CEO of Massive. In addition, Massive has also announced version 2.5 of its AdServer technology, which makes possible image, audio, and video dynamic ad delivery with complete campaign measurement, geographic and demographic targeting, and comprehensive reporting. According to the company, it is now delivering $1-$2 in profit to the publisher/developer for each individual online-connected Massive-compatible game in the network today.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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