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LightWave Version 8.2 Released

NewTek, Inc., manufacturer of 3D animation and video products, announced the release of version 8.2 for its flagship product LightWave 3D.

The update includes major ch...

Nich Maragos, Blogger

January 21, 2005

1 Min Read

NewTek, Inc., manufacturer of 3D animation and video products, announced the release of version 8.2 for its flagship product LightWave 3D. The update includes major changes to the renderer core to implement new technologies for anti-aliasing, as well as new options for image reconstruction filters that can be applied to the final image to offer further control and enhancement of render output. The new LightWave team has also implemented a completely redesigned UV engine in the geometry core, which affects both Modeler and Layout, to make creating and editing UV maps easier and more powerful. New features in LightWave 8.2 include: completely redesigned UV mapping engine, new UV map interpolation modes for subpatch objects, new UV tear-off function to eliminate the need to unweld points for most UV edit functions, multi-selection of UV Maps for editing interpolation mode, user-selectable wireframe colors for UV maps. In addition, the render core has been improved with new Pixel Lattice Deformation anti-aliasing technologies, reconstruction filters, and a new "Mosaic" render mode for VIPER Preview system. The IK Booster System has been improved with IK Booster Ghost Mode, a user selectable "onion skin" feature, new and improved functions for loading, saving, and copying motion data among hierarchies, new DopeTrack functions to support IK Booster.

About the Author(s)

Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

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