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Kynogon Announces Kynapse Support For Wii

Middleware developer Kynogon has announced Wii support for its Kynapse AI pathfinding engine, enabling Wii developers to access and implement all Kynapse functionalities ...

Leigh Alexander

December 4, 2007

1 Min Read

Middleware developer Kynogon has announced Wii support for its Kynapse AI pathfinding engine, enabling Wii developers to access and implement all Kynapse functionalities and tools. The Kynapse middleware solution includes specific features for next-generation platforms, including hierarchical 3D pathfinding compatible with streaming mechanisms, and 3D dynamic pathfinding for full physics games. The software also offers automatic 3D perception and pathfinding data generation supporting very large maps, 3D topology dynamic analysis, team coordination mechanisms, and AI architecture with high level performance. Kynapse is already available for PS3, Xbox, Xbox 360, GameCube and PC, and the company says 2 Wii developers are already using it. The engine has been used in the development of titles including Crackdown, Alone in the Dark 5, Fable 2, Sacred 2 and The Lord of the Rings Online: Shadows of Angmar, and Kynogon counts developers Electronic Arts, Activision, Bethesda Softworks, Digital Illusion CE, Lionhead Studios, Real Time Worlds, SEGA, Sony Online Entertainment, Spark Unlimited, THQ and Turbine among its clients. Pierre Pontevia, Kynogon CEO, commented: “Wii is a remarkable success and we are proud to offer Kynapse to Wii game developers. The unique capabilities of Wii allow developers to produce creative forms of gameplay that require innovative AI. Kynapse has been selected by a very significant number of industry leaders for the development of AAA titles. With Kynapse, we feel Wii developers have another critical tool in their hands that helps them unleash the real magic of the Wii system.”

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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