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Talking as part of an in-depth Gamasutra interview posted today, Rebellion co-founder Jason Kingsley has been discussing the possibility of more games based on
August 8, 2007
Author: by Staff
Talking as part of an in-depth Gamasutra interview posted today, Rebellion co-founder Jason Kingsley has been discussing the possibility of more games based on Rebellion-owned 2000 AD comic properties such as Judge Dredd and Rogue Trooper. When asked about the success of the existing titles and the possibility of more games based on the IPs owned by Rebellion, which acquired UK comics publisher 2000 AD in 1999, Kingsley commented: "In terms of the 2000 AD games we have released, we cherrypicked. [The 2003-published Judge] Dredd was the obvious one. It actually did well. We sold quite a large number of units although it got a mixed response. I think there were elements we didn't promote well enough, such as the arrest mechanic. Some punters just didn't get it. I also think we made mistakes in terms of things like the lack of people in the landscape." He continued: "Maybe the story should have been something other than vampires and zombies. We liked it, and the blood cults was very 2000 AD, but perhaps it would have been better to do something different. In terms of the restrictions of the license though, I think we innovated well. And, of course, our technology has moved on a lot since then." However, regarding the other major game Rebellion has done so far using 2000 AD's assets, Kingsley was brighter: "[The 2006-published] Rogue Trooper has been very successful for us however. It really surprised Eidos. Maybe there's something more we can do with Rogue and we'll look at doing another Dredd game at some stage. But there are so many cool characters we want to do something with. It comes down to finding the time and the funding and the slot in the schedule." The full interview with Rebellion also discusses the company's work on licensed IPs from Harry Potter through The Simpsons to Star Wars Battlefront: Renegade Squadron, as well as Kingsley's impressions of today's game market for independent developers.
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