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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
The Khronos Group today announced that it has ratified the OpenGL ES 1.0 standard for 2D and 3D graphics in embedded systems such as mobile phones and other handheld devi...
The Khronos Group today announced that it has ratified the OpenGL ES 1.0 standard for 2D and 3D graphics in embedded systems such as mobile phones and other handheld devices. The OpenGL ES standard defines subset profiles of OpenGL to enable small-footprint embedded applications with advanced graphics capabilities. The OpenGL ES specification has been developed by members of Khronos (company members include 3Dlabs, Nokia, Motorola, Discreet, and SGI) together with the OpenGL Architecture Review Board. Khronos expects to update the OpenGL ES specification annually in order to track and enable the rapid developments of graphics capabilities in handheld and embedded devices. OpenGL ES 1.0 has been designed to run both in software implementations as small as 50Kbytes, and also to enable hardware graphics pipeline acceleration on both fixed point and floating point systems. The OpenGL ES working group has simultaneously defined a companion specification to OpenGL ES, called EGL 1.0, which standardizes how OpenGL ES may be integrated into a wide diversity of operating systems. The open, royalty-free API specification is available for free download at www.khronos.org/developers/downloads.html.
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