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The <a href="http://www.gdconf.com">Game Developers Conference (GDC)</a> announced its key speakers for the upcoming event in San Jose, CA, this March.
This list of speakers includes:
Tetsuya Mizuguchi, creator of Space Channel 5 covering the union of music and interactivity in “Rez: The Synesthesia that Games Invite”
Shin’ichi Okamoto, CTO and vice president, Sony Computer Entertainment, discussing “Sony Computer Entertainment Research and Development”
Mark Cerny lecturing on “What Worked: 10 Detailed Examples of Successful Character Action Design”
Will Wright and comic book artist Scott McCloud in a discussion titled: “When Maps Collide”
Kazunori Yamauchi, president, Polyphony Digital, producer of Gran Turismo discussing “Advancing a Franchise Through Design”
Paul Debevec, lead graphics researcher, University of Southern California, lecturing on “High Dynamic Range Imagery and Image-Based Lighting”
Toshihiro Nagoshi, president, Amusement Vision, whose credits include Super Monkey Ball discussing “The Evolution of Level Design and the Relationship Between Background and Interface Design Procedures”
Greg Omi, senior developer, Naughty Dog, speaking on “Maximizing DMA Bandwidth on the PlayStation2”
Iain McCaig, artistic director and concept designer behind “Star Wars: Episode I: The Phantom Menace” and “Star Wars: Episode II: Attack of the Clones,” “Terminator II” and “Bram Stroker’s Dracula,” leading “The Return of 1001 Nightmares: A Character Design Workshop”
Masaya Matsuura, game designer, NanaOn-sha, discussing “PaRappa 2, Vib-Ribbon 2: Conflicts and Problems in Creating Sequels”
Yoot Saito, game designer/CEO, Vivarium Inc., discussing “Seaman: The Case for Eccentric Title Making”
Richard Garfield, game designer, Wizards of the Coast and creator of “Magic: The Gathering,” covering “Games with Collectible Components.” The GDC is produced by the Gama Network, which also operates Gamasutra.com.
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