Sponsored By

Kaydara Introduces HumanIK | Middleware

Kaydara today announced its first middleware solution for game developers, HumanIK | Middleware, a character animation and rigging technology. With HumanIK | Middleware, ...

Quang Hong, Blogger

March 24, 2004

1 Min Read
Game Developer logo in a gray background | Game Developer

Kaydara today announced its first middleware solution for game developers, HumanIK | Middleware, a character animation and rigging technology. With HumanIK | Middleware, game developers can embed the same character animation technology found in Motionbuilder directly into their game engine. This middleware technology allows them to have the same character behavior in both their animation tool and their run-time engine. Key features to HumanIK | Middleware include:

  • Flexible Character Definition

    • Animation Reusability

    • Improved Animation Quality

    • Seamless Integration with Kaydara FBX(r) HumanIK | Middleware will be available in the second quarter of 2004.

About the Author

Quang Hong

Blogger

Quang Hong is the Features Editor of Gamasutra.com.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like