ionForge Makes Evolution Improvements
Responding to feedback from game developers at the Game Developers Conference in San Francisco, California, ionForge’s Evolution Development Team has made significant cha...
Responding to feedback from game developers at the Game Developers Conference in San Francisco, California, ionForge’s Evolution Development Team has made significant changes to its asset management and source control solution. A central theme at the recent Game Developers Conference in San Francisco was the lack of scalability and robust performance – particularly using TCP/IP – from competing solutions. Consistent with their commitment to provide game developers with industry leading asset management and source control solutions, the Evolution Development Team went back to the drawing board and, according to the company, was able to increase performance by 25%. Nick Ni, CTO of ionForge commented: "Increasingly the game development industry is moving towards larger file sizes, and remote game development. These factors underscore the importance of having a robust asset management and source control solution. We’ve always received high praises for the Evolution’s pace – but felt that we could do even better." The company's team weblog has more information on updates to the product.
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