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IntegrityWare Releases New Polygon Optimization Library, POPLib 2.0

IntegrityWare has announced the release of POPLib 2.0, an Open Source OEM product designed to address the need for 3D polygon mesh creation and 3D polygonal modeling. PO...

Game Developer, Staff

October 5, 2001

1 Min Read

IntegrityWare has announced the release of POPLib 2.0, an Open Source OEM product designed to address the need for 3D polygon mesh creation and 3D polygonal modeling. POPLib 2.0 (Polygon OPtimization Library) provides the following set of tools:

  • Polygon Booleans that perform volumetric Union, Intersection, and Difference.

    • Polygon Decimation (reduction) that simplifies complex polygon meshes to optimize them for applications such as Web-based visualization and real time display.

    • Polygonal Ray Firing, Measurement, Interference Detection, and Sectioning are among other tools that have been added to the 2.0 release of POPLib.

    • Tessellation that produces polygons from NURBS trimmed surfaces and solids. POPLib Booleans are highly optimized and able to perform up to 1000 Booleans per second. POPLib Decimation utilizes an error bounding technology to ensure that the decimation is controlled and accurate to within user specified tolerances. POPLib Tessellation uses proprietary technology to enable it to produce tessellations with very low polygon counts. Both Decimation and Tessellation can be utilized to generate multiple level-of-detail representations. POPLib 2.0 is available as a fully documented platform-independent C++ source code library. The POPLib licenses are multi-user site licenses with no product royalties. A yearly maintenance contract covering support, bug fixes, and upgrades is also available.

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