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inGame Makes Inroads Into Game Advertising

Videogame advertising firm inGamePartners, another entrant into the 'ads inserted into games' market which includes rival, higher-profile ad provider Massive Inc., recent...

Simon Carless, Blogger

September 13, 2004

1 Min Read

Videogame advertising firm inGamePartners, another entrant into the 'ads inserted into games' market which includes rival, higher-profile ad provider Massive Inc., recently announced a deal with PC FPS server companies PHXX and GriffinRun, to include adverts in Counter-Strike matches played on their servers. The deal, presumably done independently of Counter-Strike creator Valve Software by using modding tools, creates a claimed 100 to 150 million ad impressions per month, and inGame CMO Mark Nathanson claims: 'We now hold the keys to the kingdom for every advertiser who wants to reach that elusive male 15-35 target audience.' Recent campaigns running on the ad platform include Viacom's Spike TV, showing a promotional campaign for the television show, 52 Favorite Cars, and an audience demographic survey for the Counter-Strike gamer on inGame's official site shows that 48.8% of respondents are planning to buy a PC in the next six months, and 92.4% are planning to buy Half-Life 2.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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