IGDA Announces Nominations For 2002 Game Developers Choice Awards
The International Game Developers Association (IGDA) announced the nominees for the annual <a href="http://www.igda.org/awards">Game Developers Choice Awards</a>, which will be held March 21 at the Game Developers Conference in San Jose, CA.
The nominees are: Game of the Year
Black and White (Lionhead Studios)
Grand Theft Auto III(DMA Design/Rockstar Games)
Halo: Combat Evolved (Bungie Studios)
Ico (Sony Computer Entertainment, Inc.)
Max Payne (Remedy Entertainment) Rookie Studio of the Year
Adrenium Games for Azurik: Rise of Perathia
Bohemia Interactive Studio for Operation Flashpoint
Croteam for Serious Sam
Pseudo Interactive for Cel Damage
Timegate Studios for Kohan: Immortal Sovereigns Original Game Character of the Year
Dante from Devil May Cry
Daxter from Jak and Daxter: The Precusor Legacy
Ico from Ico
Max Payne from Max Payne
Munch from Oddworld: Munch's Oddysee Excellence in Audio
Erik Kraber & Jack Grillo for sound design in Clive Barker's Undying
Harry Gregson-Williams for composition in Metal Gear Solid 2: Sons of Liberty
Josh Randall for sound design in Frequency
Marty O’Donnell & team for sound effects in Halo: Combat Evolved
Thomas Engel, Rudy Stember, and Chris Huelsbeck for sound engineering in Star Wars Rogue Squadron II: Rogue Leader Excellence in Game Design
Fumito Ueda & team for game design in Ico
GTA3 team for game play in Grand Theft Auto III
Lorne Lanning & Chris Ulm for story/writing of Oddworld: Munch's Oddysee
Peter Molyneux & team for game design in Black and White
Shigeru Miyamto & team for game design in Pikmin Excellence in Level Design
Craig Filshie, William Mills, Chris Rothwell & James
Worrall for level design in Grand Theft Auto III
Fumito Ueda & team for level design in Ico
Ghost Recon team for level design in Tom Clancy's Ghost Recon
Scott Campbell, Dave Jaffe, Kellan Hatch & team for level design in Twisted Metal: Black
Toshihiro Nagoshi & team for level design in Super Monkey Ball Excellence in Programming
Kazunori Yamauchi & team for physics in Gran Turismo 3 A-Spec
Andy Gavin for programming in Jak and Daxter: The Precursor Legacy
Jason Jones and team for programming in Halo: Combat Evolved
Richard Evans for artificial intelligence in Black and White
Sherman Archibald, John Carmack & Ryan Feltrin for graphics in Return to Castle Wolfenstein Excellence in Visual Arts
Dan Arey & Evan Wells for animation in Jak and Daxter: The Precursor Legacy
Fumito Ueda & team for art direction in Ico
Kazunori Yamauchi & team for modeling in Gran Turismo 3 A-Spec
Lorne Lanning & Farzad Varahramyan for art direction in Oddworld: Munch's Oddysee
Tetsuya Mizuguchi & team for art direction in Rez Game Innovation Spotlights
Black and White (Lionhead Studios)
Cel Damage (Pseudo Interactive)
Frequency (Harmonix Music Systems)
Grand Theft Auto III (DMA Design)
Ico (Sony Computer Entertainment, Inc.)
Kohan: Immortal Sovereigns (Timegate Studios)
Majestic (Electronic Arts)
Max Payne (Remedy Entertainment)
Rez (United Game Artists)
Super Monkey Ball (Amusement Vision) Jason Della Rocca, the IGDA's program director, said that that nominations were free and open to all professional game developers, regardless of membership or affiliation. An advisory committee from the IGDA will select the recipients of the Lifetime Achievement Award, First Penguin Award and the IGDA Award for Community Contribution. The GDC is produced by the Gama Network, the same organization that publishes Gamasutra.
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