Sponsored By

IBM Announces First Wii CPUs Fabricated

IBM has announced that the first 'Broadway' CPUs created for the Nintendo Wii are being shipped from the company's East Fishkill, N.Y., fabrication facility to Nintendo, ...

Simon Carless, Blogger

September 7, 2006

1 Min Read

IBM has announced that the first 'Broadway' CPUs created for the Nintendo Wii are being shipped from the company's East Fishkill, N.Y., fabrication facility to Nintendo, as the company ramps up for the launch of the next-gen console later this year. Under the terms of the agreement, IBM will produce millions of fully tested, Power Architecture-based chips featuring IBM Silicon on Insulator (SOI) technology at 90 nanometers (90 billionths of a meter), based on the specifications of the custom design agreement previously agreed upon by the two companies. The chip is being produced at IBM's state-of-the-art 300mm semiconductor development and manufacturing facility in East Fishkill, N.Y., and has reportedly actually been shipping in smaller amounts for a number of weeks before the debut of this official announcement. The relationship between IBM and Nintendo dates to May 1999, when IBM announced a comprehensive technology agreement to design and manufacture the central microprocessor, often referred to as the "Gekko" chip, for the Nintendo GameCube system from its Burlington, Vt., production facility. According to the company, Silicon on Insulator technology from IBM helps deliver to Nintendo a generous improvement in processing power, while achieving a 20 percent reduction in energy consumption compared to the 'Gekko'. IBM is also providing key processor technology to both the PlayStation 3 (as part of the Cell partnership) and Xbox 360. "The first chips are in our possession," said Genyo Takeda, Senior Managing Director/General Manager, Integrated Research & Development Division, Nintendo Co., Ltd. "Today's milestone marks the final stage of our drive to reach both core and nontraditional gamers with an inviting, inclusive and remarkable gaming experience."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like