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Hothead To Use Torque For Penny Arcade Game

Representatives from British Columbia upstart Hothead Games have announced that the studio will be using GarageGames' Torque Engine for its forthcoming game based on ubiq...

Brandon Boyer, Blogger

March 2, 2007

1 Min Read
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Representatives from British Columbia upstart Hothead Games have announced that the studio will be using GarageGames' Torque Engine for its forthcoming game based on ubiquitous web-comic Penny Arcade. The forthcoming game, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness previously announced as an episodic comic adventure game for Windows, OSX and Linux, as well as next-gen consoles, has no firm release date of yet. Alongside the announcement of the engine selection, Hothead has said that any improvements or modifications it makes to the Torque engine and tools will be shared back into the main code base for other Torque users to take advantage of. Said Hothead COO Joel DeYoung, "GarageGames' Torque Game Engine has streamlined our development processes and enabled our teams in the pursuit of our core goal: creating the innovative gameplay that gamers want. Torque gives our programmers a +6 dagger of coding," he said before adding, "They tell me its pretty sweet." Added GarageGames CEO and CTO Josh Williams, "We couldn’t be happier to be partnered with Hothead and Penny Arcade. Like practically everyone in the known universe, we’re huge Penny Arcade fans, and Hothead is exactly the kind of developer we love working with-- they’re passionate, dedicated, extremely talented, and are taking intelligent approaches to digital distribution and episodic content. Hothead’s involvement in the ever- growing GarageGames developer network is a boon to our entire community of game makers and players," said Williams.

About the Author

Brandon Boyer

Blogger

Brandon Boyer is at various times an artist, programmer, and freelance writer whose work can be seen in Edge and RESET magazines.

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