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Graeme Devine Departs id Software for Ensemble

Gamasutra has learned that Graeme Devine has left id Software for Dallas-based Ensemble Studios under amicable terms.

Game Developer, Staff

August 8, 2003

1 Min Read
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Devine's career covers a substantial swath of videogame history, starting with porting games such as Pole Position for Atari while still in high school in the U.K. in the early 1980s. He later co-founded Trilobyte, where he was central to the development of the seminal CD-ROM title The 7th Guest and its follow-up, The 11th Hour. Most recently Devine was working on Doom 3 for id, in roles ranging from project manager to designer to programmer. Devine has also served the game development industry as a member of the board of the International Game Developers Association, which included a one-year stint as Chairman in 2002-2003. (The IGDA is a non-profit organization under management contract with CMP Media, which produces Gamasutra.) In his new role at Ensemble, Devine will be focusing primarily on game design, although his official title is simply "game developer." Devine joins fellow id alumni Sandy Peterson, who worked on Doom, Doom 2, and Quake, and Paul Jaquays, who left his position as a level designer at id last year for Ensemble, the Microsoft-owned developer behind the Age of Empires franchise.

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