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Ghost 3D Releases a New Version of Surf-iT for 3DS Max 4

Ghost 3D announced the recent release of Surf-iT version 1.24, a Spline based 3D modeling plug-in for the 3ds max and 3D Studio VIZ software solutions.

The Surf-iT mode...

Game Developer, Staff

February 28, 2001

1 Min Read

Ghost 3D announced the recent release of Surf-iT version 1.24, a Spline based 3D modeling plug-in for the 3ds max and 3D Studio VIZ software solutions. The Surf-iT modeling kit provides S-Object tools to allow instant creation of complex parametric Spline networks that can be dynamically modified, edited, and immediately surfaced at any time using a variety of different attributes and techniques. The S-Object, Spline editing, and surfacing output is fully compatible with 3ds max's native object classes, so that game developers leveraging 3ds max's Open Source initiative can integrate Surf-iT created content in their game engines without having to invest additional research or make other sacrifices. Surf-iT 1.24 was released primarily for compatibility with the recently released 3ds max 4 from Discreet. However, the Surf-iT modeling kit provides several new additional features and enhancements with no additional upgrade cost to current users. Some of the key features and enhancements in version 1.24 include: Auto EQA Handling for Surf-iT Patch and Surf-iT Mesh, Spline Editor support for Soft Selection and vertex selection by segment, 3ds max R4 Rendering and Interpolation support for S-Objects, updated Surf-iT preview floater controls, and more. Surf-iT's new EQA Handling technology affords game developers and 3D artists the option to additionally surface very involved and dense adjacencies of quadrangular shapes in the Spline model. The EQA Handling concept is explained and exemplified in the newly updated 1.24 documentation. EQA Handling is also added to the Surf-iT Reference Preview floater to fit in with the preferred modeling workflow. Surf-iT 1.24 retails for $199.95.

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