Sponsored By

gDEBugger OpenGL Toolkit Free to Academics

The OpenGL ARB and Graphic Remedy have crafted an Academic Program to make the full featured gDEBugger OpenGL debug toolkit available free of charge.

September 26, 2006

1 Min Read
Game Developer logo in a gray background | Game Developer

Author: by Beth A.

The OpenGL ARB and Graphic Remedy have crafted an Academic Program to make the full featured gDEBugger OpenGL debug toolkit available for use in daily work and research free of charge. gDEBugger, which is used by graphics hardware vendors such as NVIDIA and ATI, is an OpenGL and OpenGL ES debugger and profiler delivering an intuitive OpenGL development toolkits available for graphics application developers. gDEBugger helps save debugging time and boosts the performance of applications. It traces application activity on top of the OpenGL API to provide the necessary information to find bugs and to optimize application rendering performance. The ARB–Graphic Remedy Academic Program will run for one year during which time any OpenGL developer who is able to confirm they are in academia will receive an Academic gDEBugger License from Graphic Remedy at no cost. This license will be valid for one year and will include all gDEBugger software updates as they become available. Academic licensees may also optionally decide to purchase an annual support contract for the software at a reduced rate. gDEBugger is available for the Windows operating system with a Linux version under development. The Windows and future Linux versions are part of the ARB–Graphic Remedy Academic Program. gDEBugger ES, which supports OpenGL ES, is available for purchase separately. For further information, visit Graphic Remedy.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like