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GDCTV: 'The Age of Empires 3 Graphics Engine'

Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Developers Conf...

Simon Carless, Blogger

June 21, 2005

1 Min Read

Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Developers Conference. For this session, we're pleased to showcase Ensemble Studios' Dave Pottinger and Michael Bean presenting a talk on "The Age of Empires 3 Graphics Engine". The original description of the talk from Game Developers Conference 2005 is as follows: "This talk will provide a look at the graphics engine powering Age of Empires 3. The Age3 engine (actual engine name TBD) is targeted at the bleeding high end, which is somewhat unique for an real-time strategy game. A high-level architecture overview will discuss some of the basic implementation differences between doing a high end RTS engine compared to more traditional high end graphics engines. There will be an in-depth analysis on the implementation of low-level features such as water rendering and HDR lighting. Finally, some of the higher order graphical features like physics and group animations will be presented." You can now access the current GDCTV streaming lecture for 'The Age of Empires 3 Graphics Engine' (a brief, free registration process is required if you have not previously registered.)

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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