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GDC: EMotion FX 3 Animation SDK Supports Xbox 360

Mystic Game Development, a real-time character animation middleware developer, announced that EMotion FX 3, its real-time character animation SDK for next generation mult...

Nich Maragos, Blogger

March 20, 2006

1 Min Read

Mystic Game Development, a real-time character animation middleware developer, announced that EMotion FX 3, its real-time character animation SDK for next generation multi-core processor systems, will support Microsoft's Xbox 360. EMotion FX 3 for the Xbox 360 is now available to interested Xbox 360 developers. EMotion FX 3 features include real-time motion retargeting, integration with 3D Studio Max and Maya, multi-processor and multi-core support, multi platform support, motion blending features, facial animation and automatic lip-sync generation, Inverse Kinematics and look-at controllers, a motion event / trigger system, character customization down to per-bone level, over 50 API programming examples, and a detailed tutorial style documentation as well an API reference. "We've been inundated with requests for EMotion FX on the Xbox 360 since last year, and we are now giving game developers what they've asked for," Mystic development director John van der Burg. "The architecture of the Xbox 360 perfectly fits the multi-processing design of EMotion FX 3. With the Xbox 360 console, EMotion FX 3 enables game developers to rewrite the laws of character believability and animation quality. "

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2006

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Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

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