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GCG: 'Student Postmortem: Seas of Europa'

In the latest feature for Gamasutra sister educational site Game Career Guide, Ryan Stancl presents an in-depth postm

Simon Carless, Blogger

October 25, 2006

1 Min Read

In the latest feature for Gamasutra sister educational site Game Career Guide, Ryan Stancl presents an in-depth postmortem for innovative student title Seas of Europa. The title "is a third-person action-adventure game set under the ice sheets of Jupiter's moon, Europa", and Ryan explains of the game: "[Seas Of Europa] is a fully functional 15-minute long underwater game created by doing a near-complete conversion of the Unreal engine on a 12-week production cycle with a team of four. The game follows the adventures of Inu (E-nu), an alien creature that is destined to be the hero of the seas. See, the waters of Europa are changing; for better or worse, the creatures are mutating, and Inu just happens to be one of them that mutates for the better. He's born with a tentacle on his head and the ability to grab creatures and fling them around. Inu - and the player - are charged with clearing the seas of enemies that are hogging the life-giving heating vents." You can now read the full Game Career Guide feature to learn more about the development of this intriguing student game (no registration required, please feel free to link to this column from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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