GCG Feature: 'Choosing a School'
The latest feature of Gamasutra's sister educational site <a href="http://www.gamecareerguide.com">Game Career Guide</a> sees game school graduate and Bethesda employee Jeff Ward <a href="http://www.gamecareerguide.com/features/298/choosing_a_.php">dispen
The latest feature of Gamasutra's sister educational site Game Career Guide sees game school graduate and Bethesda employee Jeff Ward dispensing some handy advice on just how to decide "school choices for a game career". In the introduction to his helpful piece, Ward explains: "One of the questions game developers receive frequently is which college or university a student should select when interested in pursuing a career in game development. And who can blame them? There are probably millions of different schools out there, with different strengths and weaknesses, not to mention the hundreds of new majors and certificates in game design, game art, game programming, 3d modeling, graphics programming, entertainment technology, media theory, and any of the other majors there may be out there related to computer games and game technology. How is a young high school (or returning college grad) to make sense of it all? This article is an attempt to address some of these questions and hopefully present some of the tools that students should seriously consider when selecting the institution where they may spend four years of their life." You can now read the full Game Career Guide feature to learn more about Ward's views on a good decision process for selection the game school that's right for you (no registration required, please feel free to link to this column from external websites).
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