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GCG Feature: 'Choosing a School'

The latest feature of Gamasutra's sister educational site <a href="http://www.gamecareerguide.com">Game Career Guide</a> sees game school graduate and Bethesda employee Jeff Ward <a href="http://www.gamecareerguide.com/features/298/choosing_a_.php">dispen

Simon Carless, Blogger

October 27, 2006

1 Min Read

The latest feature of Gamasutra's sister educational site Game Career Guide sees game school graduate and Bethesda employee Jeff Ward dispensing some handy advice on just how to decide "school choices for a game career". In the introduction to his helpful piece, Ward explains: "One of the questions game developers receive frequently is which college or university a student should select when interested in pursuing a career in game development. And who can blame them? There are probably millions of different schools out there, with different strengths and weaknesses, not to mention the hundreds of new majors and certificates in game design, game art, game programming, 3d modeling, graphics programming, entertainment technology, media theory, and any of the other majors there may be out there related to computer games and game technology. How is a young high school (or returning college grad) to make sense of it all? This article is an attempt to address some of these questions and hopefully present some of the tools that students should seriously consider when selecting the institution where they may spend four years of their life." You can now read the full Game Career Guide feature to learn more about Ward's views on a good decision process for selection the game school that's right for you (no registration required, please feel free to link to this column from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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