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GarageGames Announces Torque 2D Support for OS X Tiger

GarageGames, creators of the indie-focused Torque Game Engine, announced at MacWorld 2005 that its new Torque 2D Game Engine will be supporting Apple's upcoming OS X plat...

Nich Maragos, Blogger

January 12, 2005

1 Min Read

GarageGames, creators of the indie-focused Torque Game Engine, announced at MacWorld 2005 that its new Torque 2D Game Engine will be supporting Apple's upcoming OS X platform, Tiger. Several key features of Torque 2D are sprites (static and animated), tiles (static, animated, dynamic, script-executable, unlimited layers, import from popular formats, fully scrollable), collision (swept-poly collision, highly optimized, returns rich info: contact points, normals, time of impact, etc, collision with individual tiles), physics (full rigid-body dynamics: linear and angular velocity, mass, inertia, friction, torque, etc), and complete C++ source. Torque 2D will be available from GarageGames. In addition to Torque 2D's support of the upcoming Tiger OSX, other GarageGames products like Torque Game Engine 1.4, Dark Horizons: Lore Gold, Torque ShowTool Pro, Zap! and many more will also be supporting Tiger.

About the Author(s)

Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

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