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Gaming News Round-Up: April 4th, 2005

Today's round-up includes news of the latest Burnout title from Criterion/EA, as well as a promotion at Mythic Entertainment and our feature interview with Buena V...

Simon Carless, Blogger

April 4, 2005

1 Min Read

Today's round-up includes news of the latest Burnout title from Criterion/EA, as well as a promotion at Mythic Entertainment and our feature interview with Buena Vista's Graham Hopper. - Electronic Arts has confirmed development of Burnout Revenge, the latest in the multi-million selling racing game series. Guildford, UK-based developer Criterion Games, now owned by EA, are again behind the latest iteration of this series, which will be shipping for PlayStation 2 and Xbox in September 2005, and the initial information reveals the same addictive crash-based gameplay stylings, as well as an "all-new Revenge mode, challenging gamers to battle the clock and unleash their frustrations on rush hour traffic." - Mythic Entertainment, developer and publisher of the massively-multiplayer online game Dark Age of Camelot has announced that Jeff Hickman has been named executive producer of Dark Age of Camelot. In this new role, Hickman will report to Matt Firor, vice president of development, and will manage the overall direction of the game by being responsible for design decisions and ongoing expansions to the game. Hickman has been with Mythic since 2001. "Jeff Hickman has made significant contributions to the design and vision of 'Dark Age of Camelot' in the last few years, and we look forward to having him officially in charge of the game," said Firor. - Also updated on Gamasutra today (free reg. req.): Brandon Sheffield talks to Buena Vista Interactive's Graham Hopper regarding Disney's video game division and its plans for the future, in an interview taken from the latest Game Developer magazine, and there are newly advertised jobs from Legacy Interactive, Pandemic Studios, SCEA, THQ Studio Australia, WildTangent, and more.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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