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November 28, 2005
1 Min Read
Video game patching and update management tool GameShadow Ltd has announced the launch of GameShadow 2.0, which enabled gamers to automatically receive patches and updates for their PC games. GameShadow 2.0 provides additional features including a new user interface that enables users to see the status of all their PC games at a glance, with detail on what additional, relevant content is available and when an update is critical, as well as a new intelligent alert system that ensures users receive timely email alerts informing them when new content and updates are available and how to ensure they receive them. In addition, certain publishers such as Eidos, Ubisoft and Digital Jesters are participating in GameShadow's 'Extended Play' programme. All users can keep certain games by these publishers up to date for free, and paying subscribers get access to exclusive content and competitions. Finally, gamers can maximize their gaming experience by ensuring they have the most up to date drivers for their ATI or Nvidia graphics card – all at the click of a button. Tony Treadwell, CEO of GameShadow, comments, "When we originally launched GameShadow we focussed pretty much purely on delivering patches, updates and demos. As the industry has developed, and gamers' demands for content have matured, we found that our users not only wanted to receive patches and updates, but they also wanted fast, easy access to other cool content or products that are relevant to a particular game in their collection or their preferred genre."
About the Author(s)
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.
He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.
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