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October 18, 2004
1 Min Read
A new, narrowly focused videogame conference, Game Tech, has been officially announced. The conference will run from November 30 through December 3, 2004 at the Embassy Suites in South San Francisco, California. According to the official press release, Game Tech, which is sponsored by ATI, Intel, and Sony, is "a small, focused conference designed for advanced programmers, lead programmers, and technical directors." The curriculum for the conference is designed by Jonathan Blow and Jeff Lander, both former technical columnists for Game Developer magazine and respected members of the game technology community. The conference consists of two programs: "Creating Believable Characters Seminar" - this brings together top researchers and developers to tackle one of the biggest challenges in meeting expectations for next generation games: creating better characters and better character behaviors. "Game Tech Leadership Summit" - this explores the challenges facing leads and technical directors, and provides a forum for technical leaders to share strategies and find common solutions.
About the Author(s)
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.
He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.
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