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Game Developers Conference 2006 Announces Details

The organizers of the Game Developers Conference 2006 have announced the dates for the conference, March 20-24, 2006, and its return to the San Jose Convention Center in ...

Simon Carless

November 9, 2005

1 Min Read

The organizers of the Game Developers Conference 2006 have announced the dates for the conference, March 20-24, 2006, and its return to the San Jose Convention Center in San Jose, California, alongside initial details of some of the lectures and roundtables to be presented at GDC 2006, whose theme is "What's Next". The official GDC 2006 website is now open, and some of the first sessions to be announced include the latest "Game Design Challenge", to be presided over by gameLab's Eric Zimmerman, and with a to-be-announced all star designer panel throwing out ideas on "designing a game that could win the Nobel Peace Prize." Also revealed are sessions such as Stephen Rubin's "Crazy Taxi v. Simpsons Road Rage: Litigating a Gameplay Method Patent", which is billed as "a unique opportunity to hear from lead trial lawyers in the Sega Crazy Taxi case what is really at stake when a developer is sued for patent infringement", "Valve's Design Process for Creating Half-Life 2" by Valve's Brian Jacobson, plus a talk on "Next-Generation Inspirations" from Peter Molyneux, and the mysterious "Will Wright Talk", for which no further information is currently given. A full list of current sessions is available on the official Game Developers Conference website, and Vision Track, IGDA Track, and conference keynotes for GDC 2006 will be announced over the next few weeks and months, alongside new details on existing sessions. [GDC 2006 is presented by the CMP Game Group, organizers of the Game Developers Conference Europe and Serious Games Summit, and publishers of Game Developer Magazine and Gamasutra.com.]

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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