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Game Developer's 2007 Front Line Award Finalists Announced

The editors of CMP's Game Developer magazine (a sister publication to Gamasutra) have named the finalists for the 2007 Front Line Awards, the magazine’s tenth annual evaluation of the year’s best game-making tools

Leigh Alexander, Contributor

November 29, 2007

2 Min Read

The editors of CMP's Game Developer magazine (a sister publication to Gamasutra) have named the finalists for the 2007 Front Line Awards, the magazine’s tenth annual evaluation of the year’s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books. Game Developer’s mission for more than ten years has been to provide game developers with information, news, and articles that pertain directly to them. The Front Line Awards are an official way of recognizing one specific aspect of the industry: the tools that developers need to do their jobs. Each year, Game Developer looks at the powerful lineup of new products and new releases of favorite tools, from game engines to books, and selects the top five in six different categories. After a comprehensive judging process, one winner is chosen in each category. Front Line Award recipients represent the most innovative, user-friendly, and useful products from behind the scenes of the world’s best video games. The finalists by category are as follows: Engine CryEngine 2, Crytek Gamebryo 2.3, Emergent Hero Engine, Simutronics Corporation Unreal Engine 3, Epic Vision Game Engine, Trinigy GmbH Books Game Design: From Blue Sky to Green Light, Deborah Todd, AK Peters Game Writing Handbook, Rafael Chandler, Charles River Media GPU Gems 3, ed. Hubert Nguyen, Addison-Wesley Professional Second Person, ed. Pat Harrigan and Noah Wardrip-Fruin, MIT Press XNA Unleashed, Chad Carter, Sams Middleware Euphoria, Natural Motion Gameface Studio, Anark Havok Complete, Havok Kynapse, Kynogon PathEngine SDK, PathEngine Programming/Production Hansoft 5.0, Hansoft AB NVIDIA PerfHUD 5, NVIDIA Corporation Perforce 2007.2, Perforce Software ReplayDIRECTOR, Replay Solutions XNA Game Studio Express, Microsoft Art 3ds Max 9, Autodesk modo 301, Luxology Mudbox 1.06, Autodesk/Skymatter Softimage XSI 6.01, Softimage Zbrush 3.1, Pixologic Audio Fmod, Firelight Technologies Pty, Ltd. Miles Sound System, RAD Game Tools, Inc. Vivox Precision Audio, Vivox, Inc. Voice-O-Matic, Di-O-Matic, Inc. Wwise 2007.2, Audiokinetic The final award winners, plus one inductee to the Front Line Awards Hall of Fame chosen for its outstanding contribution to the game development industry for five years or more, will be announced in the January 2008 issue of Game Developer, available to subscribers in early January. Game Developer publisher and editorial director Simon Carless said, "In a year in which the industry has taken such large strides and each of the community’s innovations have been so impressive, it was particularly difficult to narrow the field down to the five leaders in each category. Game Developer heartily congratulates all of the deserving finalists for the Front Line Awards.”

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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