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The February 2007 issue of Game Developer magazine, the sister U.S. print publication to Gamasutra, has now shipped, including an exclusive postmortem of Insomniac's PS3 game Resistance: Fall Of Man, analysis of the Scrum agile development m
February 26, 2007
Author: by Staff
The February 2007 issue of Game Developer magazine, the sister print publication to Gamasutra.com, and the leading U.S. trade publication for the video game industry, has now shipped to subscribers and is available from the Game Developer Digital service in both subscription and single-issue formats. The cover feature for the February 2007 issue is an exclusive postmortem of Insomniac's key PlayStation 3 launch title Resistance: Fall Of Man by the company's Marcus Smith, described as follows: "Insomniac is known more for its stylized character-based games than its first-person shooters, but Resistance: Fall of Man is in fact a return to the company’s roots — the first game the studio ever made was an FPS. Herein, project manager Marcus Smith shares with us the boons and difficulties of creating an original IP on a brand new console at launch, as well as why they want to set the next game in Tahiti." The February issue also includes an in-depth technical article called 'Scrum Rising', of which it's explained: "Scrum is an agile development methodology which can save your studio a substantial amount of crunch time, headache, botched plans, and disorganized employees — or so says High Moon’s Clinton Keith. Scrum may not be right for everyone, but after reading this article, you should know if it’s right for you and yours." Another major feature, alongside the editor preview of next week's Game Developers Conference, is an exclusive interview with Junction Point's founder Warren Spector, described as follows: "As the creative mind behind Deus Ex, Warren Spector is in a keen position to talk about dynamic story and gameplay. In this exclusive interview, the game designer discusses the state of game writing, before expounding on his dream game." The issue is rounded out by the customary in-depth news, code, art, audio, and design columns from Game Developer's veteran correspondents, as well as product reviews and game art features. Worldwide paper-based subscriptions to Game Developer magazine are currently available at the official magazine website, and the Game Developer Digital version of the issue is also now available, with the site offering six months and a year's subscriptions, alongside access to back issues, all for a reduced price. There is now also an opportunity to buy the digital version of February 2007's magazine as a single issue. Newsstand copies of the magazine are now available at North American outlets including Barnes & Noble and other specialty bookstores.
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