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Gamasutra Podcast: 'Ready at Dawn's Malenfant On Daxter'

The latest Gamasutra Podcast features a frank lecture by Ready at Dawn Studios' president Didier Malenfant from Game Developers Conference 2006 on the company's critically acclaimed PSP title Daxter.

Jason Dobson, Blogger

February 14, 2007

1 Min Read

Gamasutra is proud to present the latest Gamasutra Podcast, part of our weekly audio sessions, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences. The latest podcast features a frank lecture by Ready at Dawn Studios' president Didier Malenfant from Game Developers Conference 2006 on the company's critically acclaimed PSP title Daxter. Among the numerous topics brought up by Malenfant during the course of his talk, he addresses some of the unique challenges that arose during the game's development, which took place simultaneously alongside the creation of the studio itself. The executive also offers a postmortem of the game itself, noting not only what went right over the course of Daxter's development, but also, in his own words, “what we screwed up.” You can now download the Daxter GDC 2006 lecture by Didier Malenfant (.MP3, 58 minutes, 14 MB). In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

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