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Gamasutra Member Blogs: From Motion To Fashion

In highlights from <a href="http://www.gamasutra.com/blogs/member/">Gamasutra's Member Blogs</a>, our weblog writers take an in-depth look at motion control, game modes, casual gamers, the fashion industry, and oh so much more.

Chris Remo, Blogger

March 23, 2010

2 Min Read

In highlights from Gamasutra's Member Blogs, our weblog writers take an in-depth look at Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine. (All magazine recipients outside of the United States or Canada will receive lifetime electronic subscriptions.) We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - Xander Markham (Xander Markham) "Gamer logic" is often built on a lifetime of assumptions and intuition formed by idiomatic video game conventions. Can motion control neatly sidestep that noninclusive aspect of the medium? For his effort, Xander will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine. - Casual Gamers Are Actually More Critical Than Hardcore Gamers? (Tim Tavernier) Much like Admiral Ackbar, casual gamers can frequently tell when it's a trap. - Analysis: Conquest vs. Domination (David Hughes) The stupid dictionary might tell you that conquest and domination are pretty much the same thing -- but when you capitalize those words, they become the names of modes in Battlefield: Bad Company 2 and Call of Duty: Modern Warfare 2, and then they're totally different. - Social Game Virtual Goods Are A Fashion Industry (Shava Nerad) Could the reason traditional game developers often have trouble understanding the social game scene be because they don't understand the fashion industry? Anything is possible. - Mass Effect Design Themes: Critical Comparison (Matt McLean) As someone who has also written plenty of words analysis Mass Effect and Mass Effect 2, I can totally relate to Matt McLean.

About the Author(s)

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

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