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Gamasutra Expert Blogs: From Tramps To Survival To Altruism

In highlights from Gamasutra's <a href="http://www.gamasutra.com/blogs/expert/">Expert Blogs</a>, industry notables talk about keeping the tramps out (or not), social virality, shooter survival modes, chasing thrills, AND MORE.

Chris Remo, Blogger

April 8, 2010

1 Min Read

In highlights from Gamasutra's Expert Blogs, industry notables talk keeping the tramps out (or not), social virality, shooter survival modes, chasing thrills, AND MORE. In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs - Suffering and Altruism -- A Ramble on the Added Value of Character States (Nick Halme) Hey maybe not all video games should be about weird unstoppable violent sociopaths. Just sayin'. - DRM: These New Security Measures Will Not Stop the Tramps Getting In (Michael Rose) What does DRM have to do with homeless tramps living in your cold basement? I GUESS YOU'LL JUST HAVE TO READ AND FIND OUT. - The Near Future of Viral Design in Social Games (Aki Jarvinen) Social game viral substrates synergistic paradigms platform space. Email blast. - Why Shooter Survival Modes are so Successful (Joshua McDonald) Why are shooter survival modes so successful? I GUESS YOU'LL JUST HAVE TO READ AND FIND OUT. - Treasure: The Thrill of the Chase (Michael Molinari) Michael Molinary continues his endearingly deep and specific series of shoot-em-up columns.

About the Author(s)

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

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