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Former Wolfpack Veterans Form Stray Bullet Games

Following March's news that <a href="http://www.gamasutra.com/php-bin/news_index.php?story=8721">Ubisoft-owned Wolfpack Studio was closing its doors</a>, it's been reveal...

Simon Carless, Blogger

May 18, 2006

1 Min Read

Following March's news that Ubisoft-owned Wolfpack Studio was closing its doors, it's been revealed that key employees from the Austin, Texas-based studio are setting up a new independent company, Stray Bullet Games, to continue PC MMO Shadowbane's service, and to work on new projects. According to comments on the weblog of new Stray Bullet employee Sean 'Ashen Temper' Dahlberg, the new developer "picked up most of the key personnel from Wolfpack Studios", including Frank Lucero, the General Manager and founder of Stray Bullet Games, and "Ubisoft has contracted Stray Bullet Games to keep Shadowbane alive and well." As well as the Shadowbane contract, Dahlberg suggests: "Stray Bullet Games definitely does not plan on being a one-trick pony. And, of course, we have the goal of designing and crafting our very own next-generation MMO." However, it's clear that the company is relatively early into considering its next-generation plans. In addition, though Shadowbane is currently free to play, it seems likely that some kind of new features and subscription scheme may be built around the product, if Ubisoft continues to contract to maintain it - no information on this has yet been announced, however.

About the Author(s)

Simon Carless


Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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