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Organizers from Evergreen Events have announced details of the Sex In Video Games Conference: Exploring the Business of Digital Erotic Entertainment, to be held on June 8...
Organizers from Evergreen Events have announced details of the Sex In Video Games Conference: Exploring the Business of Digital Erotic Entertainment, to be held on June 8 and 9 in San Francisco. The annual conference is the first of its kind and aims to focus on the design, development and technology of sex in video games from a U.S. as well as international perspective. The conference will also focus on business matchmaking and networking. As well as various lectures and keynotes, the conference will feature a machinima art show (erotic art and movies derived from video games) as well as panel discussions. Currently announced lectures include "Sex in Games: Where are We Now?" by Brenda Brathwaite, game designer and founder and chair of the International Game Developers Association's Sexuality SIG; "The Future of Sex and Technology" by Dave Taylor, game producer, consultant, and programmer on Doom and Quake; and "The Making of the SeXbox: Applied Hardware" by Kyle Machulis, a robotics engineer and founder of Slashdong.org and MMOrgy.com. Panels include "Designing Successful Online Erotic Games," "Creating a Massively Multiplayer Online Erotic Game," and, focusing on the international success of the hentai market, "Integrating International AO Success into the U.S. Market." According to Dave Taylor: "This conference is long overdue. The staggering progress in PC rendering and simulation technology that has been relentlessly driven by the game industry for years is now poised to turn the entire adult entertainment industry on its ear." Details of keynote speakers and the remainder of the conference program will be announced in February and April, while further details are currently available at the Evergreen Events website.
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