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First Gran Turismo 5 Patch Aims To Fix 'Critical State' Of Online Mode

Polyphony CEO Kazunori Yamauchi, producer of Gran Turismo 5 has confirmed a weekend patch to fix the "critical state" of the game's online mode, the first of a series of updates that will allow the title to "dynamically grow."

Simon Parkin, Contributor

November 25, 2010

2 Min Read

Polyphony CEO Kazunori Yamauchi, producer of Gran Turismo 5 has confirmed a weekend patch to fix the "critical state" of the game's online mode, the first of a series of updates that will allow the title to "dynamically grow" following its release. Speaking to Eurogamer, Yamauchi said the update, scheduled for release on November 27, will ”refine the usability of the game to make it a better experience.” "We received a lot of demands for having more regulations placed on the online play," he said. "We’re going to perform an update on the 27th that will include things like max power restrictions and weight restrictions.” "Now [the game is] released we're going to have several million people who'll become citizens of Gran Turismo. From here on we have to listen to their voice and see what they want and change the game accordingly to match their needs. "So Gran Turismo really is just at the starting point, it's really the beginning and we're just going to evolve from here... It’s like a living creature, dynamically growing as we speak. I think it’s going to be hard to find an end to that process.” However, it's precisely the size of this community of players that has been causing the game problems following its launch earlier this week. "Yesterday the online service was kind of in a critical state," Yamauchi said. "The data center was set up to handle 500,000 connections but the number of connections we received greatly exceeded that amount and there was a high chance of experiencing problems as a result." “The design of the GT game really integrates the online and offline parts. So the problems online actually affected the offline play as well." "Right now we’ve changed the number of simultaneous connections that are possible to one million, doubling the number, and we’re trying to gauge what will happen, but we don’t know at this point in time.”

About the Author(s)

Simon Parkin

Contributor

Simon Parkin is a freelance writer and journalist from England. He primarily writes about video games, the people who make them and the weird stories that happen in and around them for a variety of specialist and mainstream outlets including The Guardian and the New Yorker.

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